Version 1.0.1 · ZIP archive

Choose your platform

On macOS, you may need to right-click → Open the first time and allow Gatekeeper.

Gray Zone

A scholarship abroad. A tight deadline. Every step is a choice, will you save your integrity?

  • Reputation
  • Intelligence
  • Integrity

Corruption rarely looks like a crime. It looks like a favour, a shortcut, a small exception: the gray zone between right and wrong. Here every choice leaves a mark, and only one path keeps your integrity.

About the educational video game „Gray Zone“

The player takes on the role of a high school senior on the path to education, where he will continue his studies and higher education. He receives a wonderful opportunity for a scholarship to a great university abroad, but the time to apply for the scholarship is short. To succeed, the player must go through a series of series and situations that look at reality - preparing documents, administrative, interviews with institutions and test questions.

At each step, the player is faced with a choice: to follow the honest path and put in the effort, or to choose which groups of positive practices at first glance seem like a solution. The decisions they make lead the player through a „gray zone“ - a space in which the border between ethically correct actions and illegal actions is unclear and difficult to demarcate.

Each choice has consequences based on the story and the final outcome: obtaining the scholarship in an honest way, dismiss opportunity, or achieve success through a group of practices that leave behind negative integrity scars.

The game offers multiple scenarios and endings that make it playful and interactive, and the response to critical thinking for young people about the importance of integrity, ethical choices and the consequences of corruption.

The goals of the game that we strive to achieve are the following:

  • Young people are faced with real corrupt situations. Of course, critical thinking, moral assessment and active reflection on the decisions made by each player. (In the process of playing, each player’s integrity, reputation, time and money are measured).
  • Values such as integrity, honesty and resistance to corruption are promoted.
  • A long-lasting resource which will be used in teaching and non-formal educational environments.

What the game keeps track of

  • IntegrityEvery shortcut chips a little off.

  • ReputationWhat people believe you did.

  • Time · Day 1The clock never stops, not even in the menu.

  • MoneySome doors open for a price.

Four counters. One deadline.

Tick one box on each form.

Birth certificate

The application needs a birth certificate. The queue at the municipality runs out the door, and the deadline is running.
Signature

Confirmation from the secretary

The secretary has to sign your confirmation. She says it will be ready “in a week or so”.
Signature

English test

You need an English certificate. Someone is selling last session’s answers.
Signature

The interview

At the interview they ask about your grades. A B could “become” an A.
Signature

Scholarship decision

  • Birth certificatehonest
  • Confirmation from the secretaryhonest
  • English testhonest
  • The interviewhonest
Approved

The scholarship is yours, earned honestly. It took longer, but no one can take it away.

Approved

You made it. But every shortcut left a mark, and you know where.

Rejected

The shortcuts were noticed. The opportunity is gone.

In the game there are more choices, and the consequences last longer.Walk the whole path

How to play

Team

Contact